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You are a Ronin. A wandering samurai. You have happened upon a village to rest in for the night. Upon waking, you learn that the village will soon be raided by violent marauders. You decide to do something about it.


You will spend 3 in-game weeks teaching the villagers how best to defend themselves, and you will fight by their sides at the very end of it.

Updated 10 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(10 total ratings)
AuthorHypnos
GenreRole Playing
Tagsjapan, ronin, samurai, solo, Tabletop role-playing game
Average sessionAbout a half-hour
LanguagesEnglish

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Single Samurai-3.pdf 22 MB

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I will be adding 2 copies for every purchase of the game.

I will add an additional copy if the purchase is over the minimum payment.

And I will add another copy for every review that is left.

Development log

Comments

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(1 edit)

I have mixed feelings. It has potential and the ideas are good, it’s very easy to play, but none of the issues mentioned in the comments below have been fixed, so it feels abandoned, even though those comments were written years ago… So, much to my regret, I don’t think I could recommend it. In my case, I’ll try to fix and modify certain instructions to enjoy the experience as much as possible.

In my humble opinion, reading Sacred Forge helps you better understand the original foundation of the Single Samurai system, which makes it easier to balance the game with more awareness.

(+1)

To be honest, it was kinda abandoned for a long time. Just like the rest of my games. I was gone from game creation for several years, but I'm (hopefully) back now and hoping to push out fixes to a lot of my games very quickly.

(+1)

On page 6, "For every 5 and 6 rolled, add 1 to Training. Then subtract 1 from Training." I'm pretty sure that's a typo. What's supposed to be there?

(2 edits) (+1)

On page 8 is the same for Materials. I believe you substract at the end from the total, rising the stakes a little bit.


Still the stakes are very low with 16 conviction, it's much more exciting rolling just 10 dice.

the idea was that you're making the best of a bad situation. It's not the ideal path to take, but it's what you're working with that week, so you have a little bit of a penalty to it.

Hey there.

Tbh this was 2 years ago so i don't remember the details but I'm pretty sure the issue for me was that it was too easy to get good results. If you want feedback, a game like this would benefit from being hard, failing should be a very real posibility and you may have to do sacrifices to save the town

Yeah, that's fair.


As I said in another comment, I kinda dropped off the face of the earth for a few years there when it comes to game design and I'm only just now coming back to it.


In terms of difficulty, I tried to cleave closer to the game it's based on, Sacred Forge, which is more of a storytelling engine for weapons than it is a succeed/fail type of game system. I will probably have to take a second pass through and tinker with some of the numbers a bit.

(+3)

I have a question.

I have only 3 in-game weeks.

I start with 16 Conviction.

I can spend Conviction up to 5 per week.

So I can only use 15 Convictions in 3 weeks.

(+1)

...yes


I May have slightly messed up my math when making this game. Will be fixing that very soon. Thank you for telling me, I don't think I would have noticed otherwise.